EverQuest II: Sentinel’s Fate

February 25th, 2010

Since the new expansion for EQII came out on February 16th, I haven’t had much problem gaining three levels.  However, around level 83 there is a bottleneck in adventure XP.  The easiest way to gain XP is to do some repeatable quests given by a pair of Kerra in Toxxulian Forest.  So, I’ve gone back to do some questing in Moors of Ykesha.  In the meantime, and while I wait for the servers to come back up on my sick day, I’ve done some adventuring and took a few screenies along the way.

City of Paineel

Looking from the Great Spire Isle to the City of Paineel.

Great Spire Island

A view of the Great Spire Isle.

Inside Toxullia's Lair

Inside Toxxulia’s Lair.

Outside Toxullia's Lair

Flying around Toxxulia’s Lair.

To Kerra Isle

Flying to Kerra Isle.

The Hole

Sentinel statue in Paineel’s Hole.

Queen Bayle???????

Hanging with the Queen.

Back on Corellia in Star Wars Galaxies

February 2nd, 2010

Back in Corellia

I guess I had to wash Star Trek Online out of my hair and resurrect my bounty hunter in Star Wars Galaxies.  But it’s not just for kicks this time.  The devs have given the Galactic Civil War a face lift and added some features that, quite frankly, I and several others had championed for a long time.  I would go so far as to say a key core group of us players back in the day basically wrote the documents for what has been put in place now.  But I digress.

I’ve always felt that SWG lacked focus.  What Sony needed to do was base the game around the Galactic Civil War.  Well, that’s what they’ve done in Game Update 15.  Check out the changes for yourself on their site.

So, I logged back on to Mystt Terien and have started primping him for some war.  Of course…I have several years of updates to catch up on, but I’m slowly making my way through.

I’m on Starsider now, so I need to hook up with a good Player Association and jump into the fight as soon as I can.  If anyone reading this is still playing and is on Starsider, let me know if your PA has an opening.

THEY ARE GIVING OLD PLAYERS A MONTH FREE…ALL YOU HAVE TO DO IS LOG IN.

Star Trek Online Review

January 18th, 2010

STO ScreenshotMy initial impression of Star Trek Online (STO) wasn’t all that great.  But I gave it a day or so.  The game is by Cryptic Studios, which also developed Champions Online.  Cryptic designed the game engine that is used for both MMOs, and the resemblances are glaring.  My biggest gripe is the chunky UI.  I hate chunky UIs with a passion.  I have a 22″ HD monitor, so I’d hate to be playing on anything smaller.

Character Creation

One thing that Cryptic has down and has passed along to STO in force is the character generation system.  The optimization is endless.  You can customize everything from brow to boot sole.  If you like to spend some time creating your character’s appearance, you will enjoy yourself in this facet of the game.

Tutorial

I should know by now that the situations in game tutorials are never as dire as the NPCs lead you to believe.  For once, I would love for a tutorial area that is under attack and everything is placed on your shoulders to save the day to explode in grandure if you fail.  Let’s get some consequence here.

The intro/tutorial to STO does a good job of setting the mood of iminent destruction.  You kind of feel rushed through.  Unlike other games, you also barely get a pat on the back for saving everyone’s ass.  There really is no clear cut ending and you really don’t feel like the hero you’re suppose to be.  Actually, you feel like you’re the rookie running back and everyone else is patting you on the butt to get you to move along.  If they could speak, they’d say, “Could you save us a little quicker?  We have better things to do…”

Combat

In space and on away missions (ground missions), combat is slow.  There is no auto attacking, so you spend time watching your ability timers.  I personally do not like this style of combat.  To be frank, it’s boring.  While all hell seems to break lose around you, you’re waiting a couple seconds for your damn phaser or laser to recharge.  However, things are a bit more fun when you are fighting with your crew.  But still, your personal involvement in combat seems shallow.

One thing I do like is that cover and terrain do matter in firefights.  On the ground you can duck and roll out of harm’s way to replenish your shields and health, then roll back into combat.  In space, ducking behind debris or meteors can buy you some time to replenish shields.  It’s a real part of combat strategy.

One interesting aspect in space has to do with shields.  You have fore, aft and side shields.  The strategy is to keep your strong shields facing the enemy while attacking the enemy’s weak shields.  Once I picked up on this and really learned how to implement it, I was a terror in space.  But…space combat was still way too slow, unfortunately.

Advancement and Skills

I really don’t have any gripes about advancement in STO.  They do mask the level 1 – 50 grind by calling it an officer title and rank system.  But that’s good for role-play in the Star Trek setting.  It’s still a standared XP leveling and skill allocation system.  However…

I think the skill system is a bit complex.  Lots to choose from, but I barely understand the impact any of the skills really have on the game.  How much does one skill point spent on a skill actually give you or improve your play in the overall scheme of things?  It’s too new to tell.  All I know is that there are an awful lot of skills available for a game with a cap of level 50.  Not to mention you get crew members and advance them, too.  That gives you the chance to create a balanced team, tactical team, buff team, or defensive team.  How screwed you are if you make the wrong decisions is still up in the air.

Graphics

I need say nothing more than it is a beautiful game.  Character models are highly detailed.  Terrain is nothing special, but it sets the right mood.  Space gives you that feeling of wonder that you get when you use Google Earth.

Summary

That’s all I can think of off the top of my head.  The game has its bugs, but don’t they all?  Nothing game breaking at all.  Plus, some stuff is shut off until launch, which I believe is February 2nd.  If you have any questions, I’d be happy to answer in the comments section.

Live long and prosper.

Star Trek Online All Over Again?

January 6th, 2010

Over at Kill Ten Rats, Suzina draws some eerie parallels between the launch of Star Wars Galaxies and the upcoming release of Star Trek Online.  I’m probably going to still give STO a try, but I won’t expect much.

STO: The Real SWG2 at Kill Ten Rats.

New Home Page…

January 2nd, 2010

I decided to change up my site a bit and created a “hub” for my home page.  Since I’ve been branching out into some freelance web programming and solutions, as well as landing a writing gig with Bright Hub, I decided I needed a little different direction with makkaio.com.

So…The Fickle Corebear is going to truly be my gaming-only blog.  I’m going to create another blog where I will write about everything else.  As soon as that is set up I will post it on my hub page and here.  That way readers can follow whichever they want, as I know some people could care less about one topic or the other or both.

So there you have it.  My RSS for the gaming blog should not have been harmed during this process.  If you have me on RSS and it seems broken, please let me know.

Chat with you later!

WoW! I’m back…

December 28th, 2009

So after a long lost, but found friend of mine got me drunk on Saturday night and relentlessly twisted my arm…I loaded up World of Warcraft and rolled a new character on a PvP server.  What the hell am I thinking?  The goal is to get a new group going and level together.

I rolled a Night Elf Druid so I can fill any roles that need to be filled.  Plus, I love the versatility of druids.  A morph here and a heal there and you can usually get out of any situation.

Oh…and the Night Elf Mohawk exists in the game.  I did not know this.  I told him I believe in him and he handed me Night Elf Mohawk Grenades.  The same ones as shown in the commercial where he’s bombing other players and giving them mohawks.  Hilarious!

Star Trek Online

December 26th, 2009

This is going to hurt some of you.  This is going to feel like a punch to the gut.  Some of you may even puke a little.

I’m not a Star Trek fan.

There, I said it.  I personally never really liked the concept of the show.  Not a big Shat fan.  I just couldn’t identify with it like I did Star Wars or even The Black Hole.

That’s not to say that I hold any animosity toward Trek fans.  I understand why they like the show.  It just doesn’t speak to me like it does to them.  No biggie.

With all that said, however, I will be trying to get into closed beta for Star Trek Onlineand I may even buy the game and give it a run through.  It looks like a solid game with decent space combat.  I’ll even say it looks like it will succeed where Star Wars Galaxies has failed.  A genre or intellectual property has never stopped me from giving a good game a shot.  I can separate the two.

I may go incognito, though.  No need for me to get my ass virtually kicked by a bunch of Trekkies.

Cha-cha-cha Changes…

December 22nd, 2009

Some changes are coming to my site and blog for the new year.  Stay tuned.

Writing About MMOs…

November 30th, 2009

Landed a paid freelance writing gig.  Subject matter is on MMOs.  More information to follow.

The Death of Blogging?

November 22nd, 2009

Muzenews and I were talking during breakfast today.  We think blogging is dying.  If it isn’t dying…it’s certainly morphing into something new.  That something new is Twitter and Facebook.

My posting activity runs hot and cold.  So I’m not a great standard to use when forecasting the future of blogging.  But Muze and I ran down the list of people who have been adamant bloggers over the years.  Recently, most of them post very infrequently or have stopped all together.  It’s been very noticeable.  And to my surprise, Muze said she may actually give it up for good.  That would just be too bad.

It’s a lot of work to maintain a blog when compared to logging in to Twitter or Facebook and getting the instant gratification of posting something in “real time”.  Plus, feedback can be a lot quicker than on a blog.  There are dozens of people who would never read, let alone comment, on my blog.  But on those two social networks, there is a lot more communication back and forth.

But blogging can still be a creative outlet.  Unfortunately, I personally have a lot of outlet right now at work and with some side projects I’ve been doing.  So I haven’t been coming back here as much to fill that void.  I don’t like it when blogging feels like something I have to do.

Wonder if change is afoot.