Archive for the ‘Obsessions’ Category

Kingdoms of Amalur: Reckoning – Review of the Hype

Thursday, July 22nd, 2010

38Studios, EA, and Big Huge Games held a panel at San Diego Comic Con this afternoon to expand upon their initial announcement of Kingdoms of Amalur: Reckoning (formerly Project Mercury).  A recap of the live tweet can be found below.  There are a few bits of info in the live tweeting, but the medium still has a long way to go for adding hype to something like an info panel.  I still appreciated the updates.

So…between Tweet updates…I decided to check out the official Reckoning website, which had since been “dark”.  Bingo!  It was up and ready to go.  So while the crowd in San Diego was listening to the panel (believe me, I would have rather been there), I was checking out the somewhat wonky site.  Just some initial tech issues that will be worked out, I’m sure.  And what I saw, I liked.

Check out the KoAR Site
Check out the Live Tweet

For months…I and many others have been thinking about, chatting about, speculating about what could be so special about this secrect world we now know has been named Amalur.  My biggest pet peeve about any one game is that I don’t feel “special”.  That my story is boring.  It’s like hundreds of others.  But even real life isn’t all that special…we have many parallels with many other people.  That makes it worse for game devs, I suspect.  We don’t want the real world.  We want a unique experience in a game world.  And we want to be special.  We’re told, once again, that we will be special.  So, we’ll have to wait and see.

The interesting twist with Reckoning is the very premise of the game – What if you could chose or fight your fate after you die?  At least…this is the impression I have about the premise of the game.  I also have to believe, from earlier remarks by R.A. Salvatore, that it is a central theme of the pending MMO with the codename “Copernicus”.  Remember Salvatore’s earlier examples about how to explain why characters can come back to life after dying?  Just going with the theme here, but I’m intrigued already by the info on the site.  I’ll be kind and won’t spoil anything here.

Anyway…I have to keep this brief.  I will share that I’ve done my duty today and set my wallpaper to the one provided on the Reckoning site.  I’ve Tweeted a bunch.  I’ve poured over the official site.  I’ve watched the trailer more than 20 times.  I’ve been listening to the damn music on the site the whole time I’ve been writing this.  I’m afraid…I have given into the HYPE.

But you know what?  The hype is being handled very well by all involved with Reckoning.  Also, check out this picture of a Troll toy posted by 38Studios developer Steve “Moorgard” Danuser.

EA and 38 Studios Give Project Mercury “Real” Name…

Tuesday, July 20th, 2010

Here is the official press release from 38 Studios:

EA and 38 Studios introduce Kingdoms of Amalur: Reckoning

The cinematic debutes on Thursday the 22nd on the official site:

Reckoning the Game

38 Studios: EA to Publish ‘Project Mercury’

Tuesday, March 9th, 2010

EA, 38 Studios and Big Huge GamesInteresting news out of 38 Studios today, giving a lot to speculate on.

To get caught up, check Ryan “Blackguard” Shwayder’s blog entry over on Nerfbat, EA Signs Publishing Deal with 38 for Project Mercury.  He has a link to the official press release.  The news is starting to hit game sites like Gamasutra, NOW Gamer, and Shack News.

With the powerhouse publisher on board, it looks like the stars are aligning for 38 Studio’s master plan to build a whole new universe from scratch.  So it is time to stop thinking of the company as an MMO game developer, and start thinking of it on a level of Marvel, Disney, DC Comics, Star Wars, etc.  They’ve said that from the beginning, but nobody seems to have listened.  Until now.  Sort of.  Maybe.

The MMO is going to be just one of many ways to delve into this universe.  With creative and artistic direction from R.A. Salvatore and Todd McFarlane, you know there are going to be books, comics, graphic novels, toys…maybe some animated works…and…of course…video games like “Project Mercury”.

People have been worried and have speculated about 38 Studio’s financial situation.  Hopefully, a well-polished and well-distributed video game will be the kind of infusion the company needs to put those worries at ease.  More importantly, the video game will give us a way to start connecting to the “universe” they have (not) been talking about for so long.

There is, of course, some skepticism in me.  After all, building an entire universe isn’t easy.  I mean, some of these people haven’t even solved the age-old questions of pie versus cake, or ninja’s versus pirates.  How do they tackle whether the world of “Copernicus” is flat or round?  We’ll just have to wait and see.

There are still hurdles to clear.  38 Studio’s owner Curt Shilling along with R.A. Salvatore and Todd McFarlane have millions of people who know them and love them.  I count myself as one.  But they also have millions of people who know them and don’t like them.  I think some of that audience needs to be won back.

Another thing that I would love to know is if everything is still on track time wise.  Is Copernicus still moving along like they want?  Has development slowed to give more resources to Project Mercury?  It was three or four years ago the company said they wanted to try and launch the MMO in five years.

For now…it  looks like my anticipation will be toward the the RPG game, Project Mercury.  And I’ll be keeping my sites set on any news that may come from the Game Developers Conference going on right now in San Fransisco.

Writing About MMOs…

Monday, November 30th, 2009

Landed a paid freelance writing gig.  Subject matter is on MMOs.  More information to follow.

Dragon Age: Origins

Tuesday, November 3rd, 2009

…has arrived.  Time to dig in to the epic with a fork and a knife.

Special Agent Makkai-Double-Oh…

Thursday, June 4th, 2009

I try not to let myself let the hype get to me about upcoming MMO releases.  Let’s face it.  I’ll probably play everything at some point.  But I have a different attitude about SOE‘s The Agency.  A different attitude that needs a little explaining.

One thing I’ve done is stop letting other people tell me what I should like about a specific game I’m playing.  I also keep an open mind.  When I play a game, I play it for what it is.  I don’t play it for what I wish it was or what I hoped it would be.  A game is what it is.

I also don’t hold too much against companies.  Hey, they make mistakes.  Some games I’m no longer interested in still have players who obviously are still into them.  I’m not about to rag on anyone for the games they enjoy, neither am I going to frag a company like a Monday morning developer.

Maintaining those values as a gamer, I can’t help but get a little excited about The Agency, especially after seeing some in-game footage from this week’s E3.

It appears my favorite play style – stealth – has an important place in the game.  It is a spy setting, after all.  You can’t just run into a mission all willy nilly and shoot everything in sight.  Your actions have consequences.  You fire your weapon, enemies hear it.  Those enemies react.  Don’t understand line-of-sight in a game?  You’re going to get noticed by enemies if you don’t crouch behind that wall or potted plant.

A great feature it seems is that your weapon of choice also matters.  In the demo mission you can clearly see it is more advantageous to use a tranq dart and melee skills than breaking out a machine gun.  And the fighting doesn’t last forever.  You’re suppose to be a skilled assassin from the beginning…and that shows.

Pardon the expression…but I nearly crapped myself when the demo came to the part where you, the infiltrator, change into a disguise.  AND you had to decide on what costume you would bring into the mission with you.  AND the type of costume dictated the reaction the NPCs had toward you.  I hope this feature is used well and is detailed.  An example would be bringing a chef’s costume to the party and being stared at for not staying in the kitchen, like the current game trailer.  They take the disguise system made famous by Hitman and kick it up a notch.

If that wasn’t enough…PHOTO INTEL OBJECTIVES!?  The nuts and bolts of espionage.  And your photos are rated for quality?  NPCs can try and get in your way so you don’t get a good shot?  Guards watch you!?  Teammates can distract the guards!?  You have to be kidding!?  Nice work.

And then…of course…the secret door.  Watch the in-game footage and see for yourself:

New Ride…

Sunday, May 10th, 2009

Somehow my post on getting a new bike has been erased.  Well…thought I’d at least repost the picture.

new_bike

Gameless…

Friday, March 13th, 2009

Nothing is sadder than a gamer without a game.  My trial sub to CoX expired yesterday.  My WAR account expired yesterday.  Double whammy.  This puts me in the odd position of sitting back and evaluating what I want to do in the gaming world.  Here is what I’m contemplating:

Darkfall Online
Psssssht.  NO!  First, you have to wait for them to open up the virtual line for them to actually buy it.  Then you have to go through the process of finding and patching add-ons that you actually need for the game to perform properly.  Then you have to wait in killer queues to play.  Nah, I’ll wait.

City of Heroes/Villains (CoX)
Played through the 14-day trial recently.  Enjoyed my time.  But I think I want to leave the game on hold until the new architect system comes online.  That system will allow players to create their own missions/quests/scenarios…whatever you want to call them.  Then you can publish them so the general gaming population can play.  The ground-breaking feature to me is players earn rewards and XP while running through player-crafted scenarios.

Warhammer Online
I’m just burned out on how much there is to do in the game and how much more I still have left to do.  I know I’m causing my own problems here.  But this just isn’t the game for me right now.

Lord of the Rings Online
I played a character to level 15 in the game initially.  I think that due to burnout I gave it up prematurely.  To tell you the truth, I can’t even remember the systems (combat, crafting) in this game.  Some members of CoW are playing right now, so that might influence my decision to re-install and start it back up.  But like others, I may way for some upcoming changes to the game and the new player experience.  Then maybe I’ll even pick up the expansion.

EverQuest2
I’ve wanted to get back in the game for a while now so I can hang out with one of my IRL friends and see what my old guild is up to.  I have a level 79 Guardian that I was kind of getting bored/frustrated with due to the mechanics of tanking.  There is also an expansion out that I’d love to get.  I would hit the level cap pretty quick, but still have to work on alternate advancement stuff and equipment.

Age of Conan
I have a level 60ish ranger in the game and I’ve been thinking about maxing his level now that there are enough quests to do so at the end of the game.  I’ve read a lot of good things about the changes to the game over the last year.  The only problem is, I’m on a PvP server.  I don’t mind that, but I’m sure my old guild is no longer playing.  There are supposed consequences to player killing that sounded interesting.

Making My Own Game
Just to keep my programming skills sharp…I’m thinking about creating my own browser-based MMO in PHP/MySQL.  I can build out the databases and classes for login, characters, items, money etc. and then come up with a theme for it later.  For settings I’m leaning toward fantasy, vampire or crime noir.

So…that is where my head is at right now.  Any thoughts?

I Knew It Would Be Like This…

Friday, February 20th, 2009

For a fickle gamer such as myself, this next year is going to be great and suck all at the same time.  Why?  There will be just too much to play.  MMOs have never seen such a startup explosion as they will this year.

First, we have Darkfall and Free Realms, which are polar opposites as far as MMOs go.  They launch within the next couple weeks.  Darkfall is an open, free-for-all, hardcore, PvP, classless, skill-based game.  Free Realms is geared toward 11-14 year olds but has proven to have new gaming systems that true gamers will at least want to try out.   While it may look like kids stuff on the surface, there is a lot of next gen gaming work that has gone into Free Realms.

During the next year, a ton of other games will be launching…

Stargate Worlds
Jumpgate Evolution
Champions Online
Earth Eternal
The Agency
Star Wars: The Old Republic (wishful thinking actually)
DC Universe Online

Yes, folk, famine to feast in just a few short months.  It’s about to get crazy up in here!

Design This!

Friday, February 6th, 2009
Is this your toon?(Thanks to Ysharros and the links she provides in her recent post for inspiring this commentary.)

I used to be like them.  I used to want change in the MMOs that I played.  I used to want new ground to be broken.  I wanted monumental systems.  I wanted seamless combat that was engaging, not button mashing on my hotkey bar.  What was with all that name calling – warrior, ranger, wizard, priest?  Forget the titles, I want to be able to do anything and everything!  And, GOD, if I have to run through the Forest of Friggin’ Frights one more time I’m going cancel my God damned account!

Then I started to listen to developers.  I started taking game design courses.  I started to see the light a bit.  Because the question would come back.  How would you do it?  No.  You can’t say, “I have no idea, that’s your job.”  How would you do it?  Write it down.  Test out your theories yourself.  So awhile ago I did.   And here are some of my answers.

No Class(es)
So where do you get your identity?  When I played UO and maxed out all of my skills and became seemingly like everyone else then WTF was I?  Rylestel the Shadow Warrior sure indicates to people a lot more about my character than being plain old Rylestel.  And having a title on him shows them even more.  Of course, it’s easy to figure out what people are in a classless system.  Because they’re all the friggin’ same!

Having a class or profession gives you a specific identity within a setting.  You have a place in your group.  You have a place within the world.  Without it, you’re just another avatar running around doing all the same stuff everyone else is.  That may not mean much to some gamers now, but when you were around during a time when there were no classes or other identifying traits you may not want to go back to those days.

No Levels
When people say this do they mean “no levels” or “no advancement”?  If they really mean “no levels”, then it can be done.  There are a few interesting ways to advance a character without levels that I have drawn out on paper.  Most of those ways have been implemented as secondary systems for advancement in MMOs today.  Except for one.  And I hope to actually have the chance to base a game design around it someday.

Levels are also another piece of your identity and your place within a game.  And it is an easy quick-glance piece of information.  Seriously, in WAR you can identify yourself in four ways.  A little overkill.  My Shadow Warrior is Lvl 25, RR 20, Chapt. 11, oRvR 1.  But if you see my level is 25, you pretty much know what my place is in the game.

A few games have implemented a title system over a level system.  Okay smarty…it’s still a level system.  It’s just decorated differently.

If you’re talking “no advancement”, then I ask, “Why?”  What’s the point?  What is the fun of constantly staying the way you are?  Sure, there is the role-play aspect of it.  But where is the proof?  My character is near god-like!  Yeah, buddy, says who?  Role-play is fun.  I was a big advocate of it in my early MMO years.  But there is a reason why games have developed systems of advancement.  It is tangible.  And you know that we are tangible creatures.  We like to see proof.  So much so that it is common place to not only have levels, but to have alternate forms of advancement, too.  I point back to my WAR example.

No Grind
Then how do you advance?  Your awesome role-playing skills?  I’ve been a part of a few discussion groups and did some design stuff in a few MUDs to come up with a way to reward role-playing.  Since it is so subjective, they failed.  Sort of.  Because what we kept realizing was that we actually call them levels and alternative advancement.  See how this is all coming full circle now?  History is a bitch.

Everything is a grind to someone.  You could give me any MMO scenario and I can tell you, from someone else’s perspective, how it is a grind.  Go ahead.  I dare you.

The point with games is it’s not so important whether something is a grind, but how fun the grind is.  Well, I guess that is true for real life, so I digress.  My dad still loves to hang and finish drywall interiors for “fun” now that he is retired.  Chess players still love playing Chess and all it is checkered board and I haven’t found one person since who actually thinks that process is the least bit fun.

A major component of “the grind” is time.  Any time you spend time to advance, you are grinding.  You need to grind.  You’re a gamer.  Of course you do.  And you love it.

No Math or Dice Rolls
This starts to speak to the average gamer’s ignorance of the games they actually play.  All a video game is is math.  A lot of programmers would flash gang signs and repeat “Zeroes and ones, baby!  Zeroes and ones!” right now.

I realize what is meant is getting rid of math to solve player actions.  Find some other way to resolve whether Gringor can rip open a locked door, or Flimflam can pick a lock.  Somehow things should just happen in a video game without something determining if it happens or not.  Or players should just be able to “do” things.

Well, there is no other way to determine such things in a video game other than using the universal language.  And there is no other way to figure competitive or random outcomes than using dice rolls.  By dice rolls I include flipping a coin, picking a card, spinning a dreidel, etc.

I think what we really need is for developers to keep their math and dice rolls to themselves as part of their Intellectual Property.  But we are all bred as D&D gamers.  We know there have to be formulas.  And call us crazy, but some of us like to study those formulas.  However, that comes with a price.  That price is the demystifying of the game you are playing.  A Mercedes really isn’t all that great anymore if the parts of its engine are strewn all over the highway.

No UI
Of all the stuff I’ve actually put to paper this one is the most interesting because I think one day this will actually be developed.  Although, I don’t believe there will truly be a game with absolutely no user interface.  Some of today’s FPSes and Grand Theft Auto IV do a damn good job of getting pretty close.

I do believe you can do almost anything with a well designed keyboard and mouse system in a Modern MMO.  You can scrap the hotkey system.  But, in order to please everyone, I think both should be optional.  As a matter of fact, I think WAR would be a lot more fun if combat was based on key+mouse combinations instead of the current hotkey setup with matching number keys to activate skills.

Through a lot of this I try to be a little humorus and encourage some discussion.  I also realize that a lot of things in the world of gaming come down to preferences.  I have my preferences, just like you do.  I would never say anyone’s preferences are wrong.  But what is typically missing a lot from modern discussions on MMOs are solutions.  If you don’t like something then how would YOU fix it.