**Spoiler Alert: If you want to see the latest game play walk through without me spoiling it…read the post previous to this one.**
I’m not going to get negative about a game I haven’t even played yet. So…here are the good points that I see in Star War: The Old Republic.
1. The dialogue system. I think this will be interesting in that the choices you make in dialogue actually have an impact on your story. Critically, I have to wonder how much of an impact. In the solo bounty hunter scenario, probably not much. It just affects how the characters relate to you. In the “flashpoint” it probably has more of an impact…like they say…on faction, XP and loot. If the duo would have left the captain live in the “flashpoint” scenario and they went on with the mission from there…a different loot type may have dropped. Maybe for the bounty hunter?
2. Cover mechanism. If you’ve been playing a stealth character in MMOs for nearly 20 years without a cover mechanism…you’d be really excited that a game finally has one that looks like it may work.
3. Espionage mechanisms. In the “flashpoint” the bounty hunter opens a locked door with an explosive charge. Hopefully there is more of this kind of stuff. But…I also hope it is done in a way where missions still advance even if you don’t have a way to get through that damn door.
4. Altaholicism. I can definitely see myself playing all of the classes in SWG:TOR because they all seem like they can handle their own well in PvE. Plus, each storyline will be different. That spells definite replayability for me.
‘Till next time…