Allods and Yoga

August 10th, 2010

I decided to take a step into a new-to-me MMO world and downloaded Allods Online last night.  It’s a free-to-play MMO, so if you feel like taking a look…I’m on Tensess as a Kanian ranger named Bandish.  I also rolled up an Orc brute on the Empire side.  The download went pretty quick and there were no login issues.  I leveled both characters to 5 in less than a few hours…learning the nuances of the game as I went.    I do have to say, the game is pretty.  I went into it thinking I would just pass some time playing through my favorite part of any game…the beginning.  But I was impressed enough, I think I’m going to give it more of a fair shake.

Tonight, Muzenews and I are signed up for my first official yoga class.  She’s being kind and holding my hand through the first session.  I really don’t know what to expect, but I hear the instructor is very good.  When I signed up for the class, I mentioned that I have neck and back injuries.  The instructor wants me to come 15 minutes early so we can discuss those injuries.  I thought that was a great sign.  So I’m excited to see if yoga will help.  With the pace of the past couple weeks…I really could use the peace it should bring.

Losing It

August 2nd, 2010

Today I start on a friendly competition with another guy who wants to lose 20 lbs.  We set the competition for one month, but weigh-ins every Sunday.  We’ll see who loses more weight.  I don’t know if I can lose all 20 lbs. in a month, but it’s good incentive to work at it through a bit of competition.  The official weigh-in was 250 lbs. yesterday.

Also, with all the input on the yoga question…I’m looking into classes.  There is a yoga basics class that should have a session starting up soon.  I’d really like to start at the very beginning.  But if not…I’ll try and get in on something more for beginners.

Guestroom Medicine Cabinet

July 31st, 2010

We have a guestroom in our house that we call the Chautauqua Room.  We have a sink in this guestroom.  People say it’s just like homes in the Chautauqua Institution.  So we kind of decided to stick with that theme.

A while ago, Muzenews‘ mom picked up a medicine cabinet at a yard sale or while she was scavenging.    It fits perfect with the room, so I finally put it up over the sink today.

The medicine chest and the tools of the trade.

Sink area of guestroom.

Sink area of the guestroom.

Installed Medicine Cabinet.

Installed cabinet.

A Life in Gaming…

July 31st, 2010

This post is inspired by Ysharros over at Stylish Corpse.  She committed to updating her blog every day for the month of July (minus weekends)…and she did it!  But her blog post today, The month in games – July 2010, got me thinking.  Ysh is a very “one game at a time” kind of person.  Where I, on the other hand, am well known to bounce – or roll – around like a Katamari Ball from one title to the next.    From the long list of bloggers and gamers I know, I have been the exception more than the rule.  Players seem to remain loyal to one or two games.

Ysh played three major titles this past month and all of them were “free” to come back and play.  But this is someone who, just a few short weeks ago, admittedly saw herself playing Everquest 2 for the rest of her life.

But similar playing habits are being seen in other players.  Those habits can especially be found in a lot of social gaming players.  In my friends list, there is a core group of about 30 to 40 people that I can list off the top of my head as being avid social game players.  They all play more than one game.  They are active.  And you can tell they have a favorite game or two, even if they play a number of them.  I can’t really say there is one of those players that plays only one game.

But when it comes to the big MMOs and the future of pricing…especially free-to-play…I think the same trend we see in social gaming will cross over to MMOs.  But what will that mean?  If players aren’t as committed to one title anymore, we could see a lot of changes.  And I think development needs to keep up with the trends.

Guilds, for one.  What’s the use anymore?  It’s been my experience to see a rapid decline in guild formation throughout MMOs.  I’m talking small guilds here.  The group of 2 to 6 friends who decide to build a guild and recruit to fill the ranks.  Those are becoming non-existent.  Large, established guilds are holding together better…raiding being a big reason for that.

Using myself as an example.  Including social games, I play about 10 to 12 multi-player games a month.  (Jesus…no wonder I don’t blog much.)  With as many games as I play and as much as I play, I don’t have near the number of player/guild contacts in any one MMO anymore.  However, I do have that gang of 40 social game players on Facebook.  Gone are the days of just logging on and getting six players in my MMO guild to quest or run dungeons.  The players I know are scattered among so many MMOs right now, it’s impossible to imagine them all back together under one title.  I know I’m becoming more the rule now, than the exception.

Ah…I ramble.  But I guess my point is…more players are playing more games.  Players are less committed to one title.  As a result, players are becoming less organized in MMOs…but the system in social games seems to keep people pretty organized.  Might we see some of that crossover to MMOs?  Would it make sense?  Other blog or article discussions on this?

Posing a Thought…

July 30th, 2010

Just thinking about taking up some people on their recommendations that I should try Yoga.  Conventional exercising just won’t work with the types of neck and back injuries I have.  So many have asked if I’ve thought about Yoga.  I have to admit that I’ve done some basic Yoga poses designed to strengthen and stretch my back and neck.  My chiropractor said he would feel better if I worked with an instructor.  So…I’m looking into it.

Kingdoms of Amalur: Reckoning – Review of the Hype

July 22nd, 2010

38Studios, EA, and Big Huge Games held a panel at San Diego Comic Con this afternoon to expand upon their initial announcement of Kingdoms of Amalur: Reckoning (formerly Project Mercury).  A recap of the live tweet can be found below.  There are a few bits of info in the live tweeting, but the medium still has a long way to go for adding hype to something like an info panel.  I still appreciated the updates.

So…between Tweet updates…I decided to check out the official Reckoning website, which had since been “dark”.  Bingo!  It was up and ready to go.  So while the crowd in San Diego was listening to the panel (believe me, I would have rather been there), I was checking out the somewhat wonky site.  Just some initial tech issues that will be worked out, I’m sure.  And what I saw, I liked.

Check out the KoAR Site
Check out the Live Tweet

For months…I and many others have been thinking about, chatting about, speculating about what could be so special about this secrect world we now know has been named Amalur.  My biggest pet peeve about any one game is that I don’t feel “special”.  That my story is boring.  It’s like hundreds of others.  But even real life isn’t all that special…we have many parallels with many other people.  That makes it worse for game devs, I suspect.  We don’t want the real world.  We want a unique experience in a game world.  And we want to be special.  We’re told, once again, that we will be special.  So, we’ll have to wait and see.

The interesting twist with Reckoning is the very premise of the game – What if you could chose or fight your fate after you die?  At least…this is the impression I have about the premise of the game.  I also have to believe, from earlier remarks by R.A. Salvatore, that it is a central theme of the pending MMO with the codename “Copernicus”.  Remember Salvatore’s earlier examples about how to explain why characters can come back to life after dying?  Just going with the theme here, but I’m intrigued already by the info on the site.  I’ll be kind and won’t spoil anything here.

Anyway…I have to keep this brief.  I will share that I’ve done my duty today and set my wallpaper to the one provided on the Reckoning site.  I’ve Tweeted a bunch.  I’ve poured over the official site.  I’ve watched the trailer more than 20 times.  I’ve been listening to the damn music on the site the whole time I’ve been writing this.  I’m afraid…I have given into the HYPE.

But you know what?  The hype is being handled very well by all involved with Reckoning.  Also, check out this picture of a Troll toy posted by 38Studios developer Steve “Moorgard” Danuser.

EA and 38 Studios Give Project Mercury “Real” Name…

July 20th, 2010

Here is the official press release from 38 Studios:

EA and 38 Studios introduce Kingdoms of Amalur: Reckoning

The cinematic debutes on Thursday the 22nd on the official site:

Reckoning the Game

What to do?

July 11th, 2010

Well…my blog has died.  Can’t find the inspiration.  Can’t find the time.  Can’t find the…the…um…the…

Damn.  I think about you every day.  You.  The reader.  The person who does me a favor and checks me out.  Even if your RSS feed hasn’t dropped my blog name in a while.

As a matter of fact.  That bowel movement you were going to take this morning.  I know it came with a little force because you had to crap yourself after seeing that Makkaio actually updated his blog.

But…then…you just sat there.  You stewed in it because you realized it was just another post about Makkaio not posting.

I will redesign.  I will come up with a fresh take on this whole blogging world.  I will…um…um…um….

Well…what would you kinda sorta supposedly kinda maybe possibly really want to see…or…read?

He’s the Cat. We’re the Mice.

June 18th, 2010

McKinley

We weren’t actively looking for a cat.  McKinley just happened.  Kind of like the love you never expect to find…and then you turn that corner.

A couple of days ago, I took our black labs, Buddy and Zak, to the vet to update their vaccines so they could be boarded this summer.  Nothing out of the ordinary.  Pretty routine.

When I got there, I left the boys in the car so I could go in and get some guidance on the easiest way to proceed with their appointments.  In the lobby was a woman with a little black Cocker Spaniel, and another woman with a cat in a crate.  I let the Spaniel sniff my hand and nodded hello to the woman with the crate.  Then…across the room…in a cage on a table…sat a cat named Cameo…meowing at everyone.  So I walked over to the cage…

At this point, I have to say that my wife Julia and I have talked over the years about getting a cat.  But we never actively looked for one outside of stopping into an adoption center at the mall.  Oh…we joked with family and friends here and there.  But most of the time, alone, we would just throw out ideas of what we would require if we were to take a feline into our home.  We set the bar pretty high…mostly to stave off actually getting another animal.  Julia wanted an orange cat with interesting markings.  She wanted a cat that would snuggle.  For me…the cat had to get along with Buddy and Zak.  Well, not just get along.  The cat had to be active with the dogs.  Snuggle, play, torture…things like that.   The cat had to have a personality…be interesting…and be a part of our home.

Hmmmm…Cameo…orange with tiger striping and cool orange and white stripes on its tail.  He meowed.  I stuck my fingers in the cage.  He nuzzled them and walked away, making sure that my finger tips scratched the entire side of his body.  Crap.  I took out my cell phone…shot a picture…then sent it to Julia.  The reply text:  I hate you.

I went out and brought Buddy into the vet’s office to have his heart-worm test done.  I took Buddy back out to the car and brought Zak in for his test.  Then Zak and I waited for his exam and kennel cough shot.

Zak didn’t really pay attention to Cameo, but the cat sure knew Zak was there.  Cameo meowed at Zak once in a while.  Then the cat started to eat.  In between bites, he would turn and look at Zak…mindful of his presence.  Here and there he would let out a meow.  So finally…I brought Zak over to the cage.  What the hell, right?  I prompted Zak to look at the cat…so he stuck is nose up to the cage.  Cameo didn’t flinch and didn’t hiss.  He calmly leaned down and sniffed the end of Zak’s nose.  That was it.  Zak turned around and went back to waiting for his appointment.  Cameo was satisfied he’d met and conquered another dog.

Then it was Buddy’s turn.  I exchanged the dogs and immediately brought Buddy into the vet for his appointment.  After the routine of being checked over and having the vaccine sprayed down his snout…we exited to the lobby.  I almost took Buddy back to the car, but thought, why not introduce him to Cameo?  No harm…right?  It’s at this point I’ve receive a text or two from Julia trying to remain rationale about why we can’t get a cat.  I hadn’t even said we should get him, so I knew she’d been smitten after seeing just the one picture.

So I bring Buddy…lover of all things…up to Cameo’s cage.  Bud stretched his head up to the cage and drew in large sniffs.  Cameo looked at Bud…meowed…then did a full-body snuggle against Buddy’s wet snout.  You have got to be kidding me.

Now…during this whole process…I’ve been asking a friend who works in the office about the cat.  Standard stuff.  Fixed?  Check.  Litter trained?  Check.  Vaccines?  Check.  But the cat is being adopted out of the vet’s office…so what’s wrong?

“Nothing.  But someone brought him in after finding him in a field.  He had been shot.  It shattered a bone in his leg.  We fixed him up and are looking for a good home for him.”  I was stunned.

Orange?  Check.
Interesting markings?  Check.
Gets along with the dogs?  Check.
Snuggles with the dogs?  Check.
Plays with the dogs?  Check.
Tortures the dogs?  To be determined.
Personality?  Check.
Interesting story?  Check.

Damn.  Long story short.  Julia didn’t even meet Cameo until he was home and getting acclimated that night.  She had trusted my judgement like she had with both our dogs (although she did get to meet both of them before they came home with us).  Julia actually agreed to getting Cameo over lunch that day.

Oh yeah…I called the cat “McKinley” at the beginning of the post.  Yes.  We renamed Cameo to McKinley, after the president who had been shot.  We wrestled with various names of famous people who had been shot…but went with McKinley because his happened in Buffalo.  And McKinley actually survived his shooting, dying from infection several days later.  So, that was good enough for me.

McKinley it is.

38 Studios: EA to Publish ‘Project Mercury’

March 9th, 2010

EA, 38 Studios and Big Huge GamesInteresting news out of 38 Studios today, giving a lot to speculate on.

To get caught up, check Ryan “Blackguard” Shwayder’s blog entry over on Nerfbat, EA Signs Publishing Deal with 38 for Project Mercury.  He has a link to the official press release.  The news is starting to hit game sites like Gamasutra, NOW Gamer, and Shack News.

With the powerhouse publisher on board, it looks like the stars are aligning for 38 Studio’s master plan to build a whole new universe from scratch.  So it is time to stop thinking of the company as an MMO game developer, and start thinking of it on a level of Marvel, Disney, DC Comics, Star Wars, etc.  They’ve said that from the beginning, but nobody seems to have listened.  Until now.  Sort of.  Maybe.

The MMO is going to be just one of many ways to delve into this universe.  With creative and artistic direction from R.A. Salvatore and Todd McFarlane, you know there are going to be books, comics, graphic novels, toys…maybe some animated works…and…of course…video games like “Project Mercury”.

People have been worried and have speculated about 38 Studio’s financial situation.  Hopefully, a well-polished and well-distributed video game will be the kind of infusion the company needs to put those worries at ease.  More importantly, the video game will give us a way to start connecting to the “universe” they have (not) been talking about for so long.

There is, of course, some skepticism in me.  After all, building an entire universe isn’t easy.  I mean, some of these people haven’t even solved the age-old questions of pie versus cake, or ninja’s versus pirates.  How do they tackle whether the world of “Copernicus” is flat or round?  We’ll just have to wait and see.

There are still hurdles to clear.  38 Studio’s owner Curt Shilling along with R.A. Salvatore and Todd McFarlane have millions of people who know them and love them.  I count myself as one.  But they also have millions of people who know them and don’t like them.  I think some of that audience needs to be won back.

Another thing that I would love to know is if everything is still on track time wise.  Is Copernicus still moving along like they want?  Has development slowed to give more resources to Project Mercury?  It was three or four years ago the company said they wanted to try and launch the MMO in five years.

For now…it  looks like my anticipation will be toward the the RPG game, Project Mercury.  And I’ll be keeping my sites set on any news that may come from the Game Developers Conference going on right now in San Fransisco.